A dynamic facilitator, learning experience designer and team coach,

James Bishop brings with him over 25 years of experience and insights in managing and leading projects in a variety of industries, countries and cultures.
Over the last 10 years, James has designed and delivered over 600 days of programs in 20 countries to more than 20,000 people from over 145 companies.
More specifically, James is a master at the Gamification of the learning journey and also the workshop, conference and event experience. Some tools he may use to support a process may include LEGO® SERIOUS PLAY® Method, Gallups CliftonStrengths, ESP (Empathy for Style Preference) Game, Thinking-In-and-Out-of-the-Box Method, The 2030 SDGs Game.
James is also one of the Founders of Brains-on-the-Beach (https://www.linkedin.com/groups/Brains-on-Beach-4423938/about), a Public Benefit Company (PBC), bringing together the best coaches, trainers, facilitators and business experts to develop workplace solutions for corporate and NGO clients around the world.
A native of New Zealand and long term resident of Hong Kong, James has also resided in the UK and Australia.
James has come a long way from his early years working in the rainforests of New Zealand's national parks to the urban jungles of Asia. Corner him with a good espresso and he'll share a few tales. 

James Bishop |Gamification


Session Tile: Gamification & Game-Based Learning

Session Objective

Learn and apply the fundamentals of gamification and how designing content to learners intrinsic motivators will always be more impactful than force-feeding content.

Session Introduction

This whole session will be gamified. No more death-by-PowerPoint!

Learners should expect more from us, as leaders and learning enablers from all industries.

In this fast-paced half-day session, you will experience gamification and game-based learning, and how it will increase engagement of participants, and increase learning retention … more importantly, you will see how we can measure application of knowledge in the workplace.

Please note that this is NOT a lecture … it’s an interactive learning environment. Come prepared to deeply learn and connect.

Key Agenda

  • What is / isn’t gamification

  • Explore the key motivators of learners

  • Experience gamification and game-based learning

  • Design your own gamified learning experience